During peace time.


I. Agricultural Fiefs (No industry)

A. Target Tax setting for 20% (15% Post Plague). Anything above that incurs a risk of spontaneous rebellion the higher you set the taxation. It's not worth the risk unless you only plan on holding the fief for a few seasons.

1. When increasing taxes, increase until loyalty drops between 4 and 5.
2. Hold taxes constant until loyalty goes above 7.
3. Repeat cycle until you reach 20%.
4. If the fief rebels, drop taxes to 10%. When loyalty reaches 7 again, increase the taxes until you are 1 point below what fief rebelled at.(Example: Fief rebels at 28% - Gradually increase tax to 27% from 20).

B. Set official expense at 4KD per thousand population

C. Garrison expense

1. When increasing taxes, hold garrison constant.
2. When loyalty low, increase garrison 20 kd until loyalty increase rate is .5.
3. When loyalty is at 8.5-9.0, and don't need to increase taxes decrease garrison 20kd until loyalty drops. Then increase 20kd until loyalty is constant.

D. Infrastructure expense - Always spend maximum amount.

E. Keep expense - Begin with maximum amount. Back off in 20Kd increments until keep value increase drops to .19-.21 range.

II. Industrial Fiefs

A. Hold tax in 10%-12% range.

All other settings are same as agricultural fiefs. Put money in the treasury if you have too. Take it out as the economy grows and you don't need it in treasury.


home.gifprev.gifnext.gif