Procedures

Pillage and Raiding                  
                   
                   
Pillage-allowed once per season, takes 8-20 days (random) per fief                  
Raiding allowed three times per season per fief, takes 2-5 days (random)                  
                   
Pillage Impact Lost Pillage Taken     Raiding Losses     Old Old
Calculate % Pillage Loyalty as % of GDP Tax Lost Pop Lost % of GDP Tax Lost   Loot Pop Lost
Soldiers per 1,000 population         Taken        
1 or less 1% 1% 10% 0.0% 0.1% 1.3%   1% 0%
10 3% 3% 19% 0.4% 0.3% 2.3%   3% 1%
20 6% 4% 27% 0.7% 0.4% 3.4%   4% 2%
30 8% 6% 36% 1.1% 0.6% 4.4%   6% 2%
40 10% 8% 44% 1.4% 0.8% 5.5%   8% 3%
50 13% 10% 53% 1.8% 1.0% 6.6%   10% 4%
100 15% 11% 61% 2.1% 1.1% 7.6%   11% 5%
200 17% 13% 70% 2.5% 1.3% 8.7%   13% 6%
300 19% 15% 100% 2.8% 1.5% 12.5%   15% 6%
500 or more 22% 16% 100% 3.2% 1.6% 12.5%   16% 7%
                   
Examples                  
Result is troops per 1k pop Fief population in thousands                
Size of army in troops 5 10 15 25 1000 2000      
100 20 10 7 4 0 0      
500 100 50 33 20 1 0      
1,000 200 100 67 40 1 1      
2,000 400 200 133 80 2 1      
5,000 1,000 500 333 200 5 3      
7,000 1,400 700 467 280 7 4      
10,000 2,000 1,000 667 400 10 5      
20,000 4,000 2,000 1,333 800 20 10      
                   
Jackpot feature. Each pillage or raid has 30% chance of finding                  
really valuable loot. If that occurs, normal take randomly                  
increased 3-10 times.                  
                   
Leader of pillage force keeps 5% of pillage for every 1 of Stature                  
That is, Stature of 5 leader would keep 25% of Pillage                  
                   
Extortion- If this is attempted, its failure is based on the                  
loyalty level times 10 being the percentage chance of failure. If                  
successful, count as a pillage without population loss.                  
                   
                   
Probability of Fief Levy Rallying to Oppose Pillage or Raid                  
                   
Avg Leadershp, management, keep level and stature of Bailiff                  
or player/NPC in fief, Apply Army Command skills (auto-bailiff=3)                  
14                  
    % Assembled for   Chance of cornering Enemy          
  Adjusted Values Raid Pillage Raid Pillage        
  0 0% 0% 0% 0%        
  1 1% 3% 2% 4%        
  2 3% 7% 3% 8%        
  3 4% 10% 5% 11%        
  4 5% 13% 7% 15%        
  5 7% 16% 9% 19%        
  6 8% 20% 10% 23%        
  7 9% 23% 12% 27%        
  8 11% 26% 14% 31%        
  9 12% 29% 16% 34%        
  10 13% 33% 17% 38%        
  11 15% 36% 19% 42%        
  12 16% 39% 21% 46%        
  13 17% 43% 22% 50%        
  14 19% 46% 24% 53%        
  15 20% 49% 26% 57%        
                   
                   
xyz Tested at 50% and 100% higher value results                  
                   
Potential levy troops are all shown in fief, including rabble.                  
                   
                   
If levy successfully assembled, pillage is interrupted half way                  
through with pillager being asked if he wants to "fight or flee"                  
the assembled levy. If fight, go to Army Combat and resolve,                  
if flee, lose all pillage and leave fief.                  
                   
If assembled, there is a further chance of forcing the                  
pillager to fight ("Cornering" columns).                  
                   
If fight and win, get double normal pillage. If lose,                  
survivors leave fief.                  
                   
Pillage and Raid from Army Sitting in Fief                  
                   
Armies have a chance of conducting an automatic raid or pillage                  
if an army camps, or stops at the end of a season (over a reset).                  
The probability of a raid or pillage depends on the ownership of                  
the fief and the number of days you are in it.                  
                   
This takes place in all circumstances (for sieges, whether                  
armies are in or outside the keep, etc).                  
                   
When an army uses the camp function, the raid/pillage check                  
will have to be run right away. Otherwise, these checks are                  
run over the reset.                  
                   
The raids and pillages should be treated like any other, and reported in                  
the Herald.                  
                   
Percentage probability (anything under 100% is the probability of                  
a raid, anything over 100% indicates an automatic raid and the                  
percentage less 100 the percentage probability of a pillage)                  
                   
Days in Fief                  
  Ownership                
    Your Anyone Other          
  Self King Else King          
1 20% 40% 60% 80%          
2-5 35% 55% 75% 95%          
6-10 50% 70% 90% 110%          
11-15 65% 85% 105% 125%          
16-20 80% 100% 120% 140%          
21-30 95% 115% 135% 155%          
31-40 110% 130% 150% 170%          
41-60 125% 145% 165% 185%          
61-90 140% 160% 180% 200%          
                   
                   
Pillage and Raiding

Last Updated on 7/6/98
By jfd