Here are the rules to play the game by. These rules are currently undergoing a major revision.  Please report inconsistencies, ambiguities, broken links, and other problems to HYWLady.

  1. Recent Changes
    1. Sysop Variations
    2. Unresolved contradictions
  2. Frequently Used Acronyms and Game Terms
  3. What is the Hundred Years War?
    1. History Behind the Game
    2. Description of the Game
    3. Background of the Game
    4. Maps, Heralds and Other Docs
  4. The Online Staff
    1. Role of the Game Sysop and Heralds
    2. The Heralds' Code
  5. Variant Games
    1. Bedlams
    2. Bohorts
    3. Time of Troubles
    4. The Magnates' Game
    5. The Kings' Game
  6. Quick Start (and Introduction to the Game)
  7. Preliminaries
    1. Position Switching
  8. Overview of How to Run a Fief
    1. Fief Management Menu
    2. Individual Fief Management Menu
    3. Elements That Influence Fief Effectiveness
    4. Some Helpful Hints on Managing fiefs
    5. Fief Management During Peace Time.
    6. Fief Management During War Time
    7. Quelling rebellions
    8. Keep lock out
    9. Wills
  9. Managing Your Family and Household
    1. Household Affairs Menu
    2. Family Matters Menu
    3. Enfiefment of NPCs
    4. Entering the Clergy
    5. Hiring NPCs
    6. Marriage and Family
    7. Heir Management
    8. Wills
    9. Playing Your Character
    10. DIVORCE...14TH Century Style
  10. Characteristics and Skills
    1. Skill Information Menu
    2. How To Make Sense Out Of Player Characteristics
    3. What a Good Bailiff Looks Like
    4. Training
    5. Skills:
    6. Effects of Skills
  11. Movement
    1. Movement From Fief to Fief
    2. The Travel Menu (Text version)
    3. Quick Move (Text Version)
    4. Moving with an Army
    5. Movement by Ship
    6. Moving Armies by Ship
    7. Movement Tricks with NPCs
  12. Kings, Kingdoms, Magnates (and the Pope)
    1. The Kingdoms
    2. The Holy Roman Emperor (Der Kaiser)
    3. French and English Kings and Crown Princes
      1. Execution of Royalty
      2. Call parliament
      3. Confer knighthood
      4. Outlaw their nobles
      5. Removing Magnate Titles
      6. Aquitaine Rule
      7. Negotiate loans and levy church taxes
      8. Raise troops with a Call to Arms or a Feudal Levy
      9. For Those Who Would Be King
    4. The Papacy
      1. Preach a crusade
      2. The Anti-Popes
      3. Papal Authority (neat things the pope can do)
      4. Archbishops Tax
      5. Cathedrals and Holy Places
      6. Create Your Own Heresy
      7. How BCCI Operates
  13. Active, Inactive, Disputed Fiefs and The Purge
    1. The Purge and How To Deal With It
    2. Leaving the Game while Excommunicated or Outlawed
  14. Sex and Romance
  15. Combat and Campaigning
    1. Raising an Army
    2. Transferring Troops
    3. Brigands
    4. Pillaging, Raiding and Extortion
    5. Staying Alive in the Field
    6. Army Combat
    7. Cheap Scouts
    8. Maintaining an Army
    9. Invading England
    10. General Rules for Combat
    11. Art of Siege
    12. Ancestral Rebellions
    13. The Sally from the Keep
  16. Art of Siege
    1. Art of Siege
  17. Raiding, Pillaging and Extortion
  18. Capture, Ransom and Execution
    1. Assassinate, Kidnap, Seize and Curse
  19. Diplomacy
  20. How to Win
    1. Kings Game (victory conditions for the kings of France and England)
    2. Game End Procedure
    3. Nobles Game (victory conditions for everyone, "Noble Acts")
    4. Perspective
    5. The Score Board
  21. Diversions
    1. Gambling
    2. Interactive Court
    3. Dueling
    4. Jousting
    5. Sex
    6. BCCI Tournament of the Sword
  22. Money and Ducats
  23. Law and Order
    1. Family Dying Out
    2. Protecting Your Family
    3. Outlaw Status and Excommunication
    4. Outlaw with Extreme Prejudice (Anathema)
    5. Etiquette
  24. Parliament
  25. The Plague
  26. Stature
  27. Chivalry
  28. Multiple Account
  29. Playing Small (low cost/time play)
  30. OLM (On Line Messaging) Tips